Hi,
I'am Mateusz
Programmer

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About

I'am Mateusz

A dedicated programmer with a focus on developing plugins for Final Cut Pro. With a strong background in C++, Objective-C, and Apple’s Metal framework, I specialize in creating efficient, high-performance tools for video editing workflows. My development approach often involves Manual Reference Counting (MRC) to optimize memory management, and I’m passionate about solving complex problems that push the boundaries of creativity in media production. Outside of coding, I enjoy the world of stand-up comedy, which keeps me grounded and inspired.

Skills

Plugin Development for Final Cut Pro

Experienced in creating high-performance, customized plugins for Final Cut Pro using Apple’s ecosystem of development tools and technologies. I design, develop, and optimize plugins that integrate seamlessly with Final Cut Pro, enhancing workflow and providing users with tailored editing solutions.

Apple Metal & Graphics Programming

Proficient in utilizing Apple Metal for GPU-accelerated rendering and computational tasks. With a deep understanding of Metal's framework, I create highly optimized graphics and performance-driven applications, focusing on maximizing the power of modern Mac hardware.

Objective-C & C++ Development

Expert in Objective-C and C++ programming, with a strong focus on building efficient, reusable, and maintainable code. Skilled in low-level memory management and manual reference counting (MRC) to achieve maximum performance for complex applications, particularly in the macOS environment.

Performance Optimization

Specialized in profiling and optimizing code for both CPU and GPU performance. I focus on reducing memory footprint, increasing frame rates, and minimizing latency, ensuring smooth user experiences, even when handling large file sizes and demanding workflows

Work

Experience

Considering cooperation?

Take a look on my CV where I gathered all information about my eductaion, experience and most challenging projects

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